Evgeny Stemasov, M. Sc.

Evgeny Stemasov trat der Forschungsgruppe Mensch Computer Interaktion 2016 als Hilfskraft für Lehre und Forschung bei. Zuvor studierte er Medieninformatik an der Universität Ulm und erhielt seinen Bachelorabschluss 2015. Der Masterabschluss folgte 2018. Der Titel seiner Masterarbeit lautete "Beyond Noise-Cancellation: Interacting with Auditory Mediated and Augmented Reality".

Forschungsinteressen

  • Personal/Digital Fabrication
  • Design Tools
  • Extended Reality

Wissenschaftliche Aktivitäten

Reviewer für CHI 2018 LBW, CHI 2019 LBW, IMWUT 2019, MobileHCI 2019 Poster, CHI PLAY 2019 Work-In-Progress, VRST 2019, CHI 2020, TEI 2020 Work in Progress, CHI 2020 LBW, DIS 2020, ISWC 2020 Notes & Briefs, CHI 2021, CHI 2021 LBW, DIS 2021 Papers & Pictorials, IMWUT 2021, TEI 2022, CHI 2022, PACM ISS 2023, CHI 2023, CHI LBW 2023, TEI 2023, TEI Work in Progress 2023

2 "Special Recognitions for Outstanding Reviews" CHI 2020
2 "Special Recognitions for Outstanding Reviews" DIS 2020
3 "Special Recognitions for Outstanding Reviews" CHI 2021
1 "Special Recognition for Outstanding Reviews" DIS 2021
1 "Special Recognition for Outstanding Reviews" IMWUT 2021
1 "Special Recognition for Outstanding Reviews" CHI 2022
1 "Special Recognition for Outstanding Reviews" CHI 2023
1 "Special Recognition for Outstanding Reviews" UIST 2023
2 "Special Recognitions for Outstanding Reviews" CHI 2024
2 "Special Recognitions for Outstanding Reviews" CHI 2025

 

Publikationen

2025

23.
Stemasov, E. (2025). "Enabling Ubiquitous Personal Fabrication: Low-Effort and Expressive In-Situ Interactions Using Extended Reality" , Dissertation , Ulm.

2024

22.
Stemasov, E., Wagner, T., Askari, A., Janek, J., Rajabi, O., Schikorr, A., Frommel, J., Gugenheimer, J., & Rukzio, E. (2024, Mai). "DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology" in Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems , CHI 2024 , Honolulu , 11-16 May 2024 , New York, NY, USA : ACM 20.
21.
Stemasov, E., Demharter, S., Rädler, M., Gugenheimer, J., & Rukzio, E. (2024, Mai). "pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication" in Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems , CHI 2024 , Honolulu , 11-16 May 2024 , New York, NY, USA : ACM 22.

2023

20.
Stemasov, E., Hohn, J., Cordts, M., Schikorr, A., Rukzio, E., & Gugenheimer, J. (2023, Nov.). "BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality" , Proceedings of the ACM on Human-Computer Interaction (PACM ISS) , 7 , 23. ACM , https://arxiv.org/abs/2310.03700 .
19.
Stemasov, E., Ledo, D., Fitzmaurice, G., & Anderson, F. (2023, Jul.). "Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces" in Proceedings of the 2023 ACM Designing Interactive Systems Conference , 2023 ACM Designing Interactive Systems Conference , Pittsburgh, PA, USA , ACM 212-229.
18.
Stemasov, E., & Askari, A. (2023, Apr.). "Design Where and When Necessary – In-Situ Remixing for Prototyping Electronics" in CHI2023 Workshop [WS2] - Beyond Prototyping Boards: Future Paradigms for Electronics Toolkits . 1-5.
17.
Askari, A., & Stemasov, E. (2023, Apr.). "To Boldly Prototype What Everyone Has Prototyped Before: The Voyages and Perspectives of Prototyping Novices" in CHI2023 Workshop [WS2] - Beyond Prototyping Boards: Future Paradigms for Electronics Toolkits . 1-6.

2022

16.
Stemasov, E., Wagner, T., Gugenheimer, J., & Rukzio, E. (2022, Mai). "ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality" , In Proc. of CHI 2022 (SIGCHI Conference on Human Factors in Computing Systems) . ACM , https://arxiv.org/abs/2203.17211 .
15.
Stemasov, E., Botner, A., Rukzio, E., & Gugenheimer, J. (2022, Feb.). "Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts" in 16th Annual Conference on Tangible, Embedded and Embodied Interaction (TEI 2022) , ACM

2021

14.
Stemasov, E. (2021, Okt.). "Enabling Ubiquitous Personal Fabrication by Deconstructing Established Notions of Artifact Modeling" in The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST '21 Adjunct) , UIST 2021 Doctoral Symposium , Online , ACM
13.
Stemasov, E., Rukzio, E., & Gugenheimer, J. (2021). "The Road to Ubiquitous Personal Fabrication: Modeling-free Instead of Increasingly Simple" , IEEE Pervasive Computing, Special Issue on Pervasive Manufacturing: Making Anything, Anywhere , 1 , 1-9. IEEE , https://arxiv.org/abs/2101.02467 .

2020

12.
Jansen, P., Fischbach, F., Gugenheimer, J., Stemasov, E., Frommel, J., & Rukzio, E. (2020, Okt.). "ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays" , ACM Symposium on User Interface Software and Technology (UIST) , Minneapolis, Minnesota, USA , October 20 - 23, 2020 , ACM
11.
Haas, G., Stemasov, E., Rietzler, M., & Rukzio, E. (2020, Jul.). "Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes" , In Proc. of DIS 2020 (ACM Conference on Designing Interactive Systems) . ACM .
10.
Stemasov, E., Wagner, T., Gugenheimer, J., & Rukzio, E. (2020, Apr.). "Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality" , In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems) . ACM , https://arxiv.org/abs/2003.09169 .
9.
El.Agroudy, P., Wang, X., Stemasov, E., Hirzle, T., Shishkovets, S., Mehrotra, S., & Schmidt, A. (2020, Mä.). "SpotlessMind - A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback" , Augmented Humans International Conference .

2018

8.
Haas, G., Stemasov, E., & Rukzio, E. (2018, Nov.). "Can’t You Hear Me? Investigating Personal Soundscape Curation" , In Proc. of MUM 2018 (17th International Conference on Mobile and Ubiquitous Multimedia) . ACM .
7.
Stemasov, E., Haas, G., Rietzler, M., & Rukzio, E. (2018, Okt.). "Augmenting Human Hearing Through Interactive Auditory Mediated Reality" , In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology) .
6.
Dobbelstein, D., Stemasov, E., Besserer, D., Stenske, I., & Rukzio, E. (2018, Okt.). "Movelet: a Self-Actuated Movable Bracelet for Positional Haptic Feedback on the User's Forearm" , In Proc. of ISWC 2018 (2018 ACM International Symposium on Wearable Computers) . https://youtu.be/HSHAU5eqtZA .
5.
Gugenheimer, J., Stemasov, E., Sareen, H., & Rukzio, E. (2018, Apr.). "FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality" , In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems . https://youtu.be/idcNiVseXic .
4.
Gugenheimer, J., Stemasov, E., Sareen, H., & Rukzio, E. (2018, Mä.). "A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR" , In Adj. Proc. of IEEE VR 2018 (IEEE Conference on Virtual Reality and 3D User Interfaces) , 753-754.
3.
Gugenheimer, J., Stemasov, E., Frommel, J., & Rukzio, E. (2018, Mä.). "A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users" , In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces) .

2017

1.
Gugenheimer, J., Stemasov, E., Sareen, H., & Rukzio, E. (2017). "FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality" , Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems . https://www.youtube.com/watch?v=S5jWuwx1cP4 .
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