Diese Seite wird nicht mehr aktualisiert.

(Stand Juli 2022)

Dr. Teresa Hirzle

Teresa Hirzle
Dr. Teresa Hirzle

Ab April 2022, Universität Kopenhagen

Ehemalige Wissenschaftliche Mitarbeiterin
     

Dr Teresa Hirzle

Diese Webseite wird ab März 2022 nicht mehr aktualisiert, da ich nicht mehr an der Universität Ulm arbeite. 

Teresa Hirzle ist der HCI Gruppe im Juni 2017 als wissenschaftliche Mitarbeiterin und Doktorandin beigetreten. Davor war sie seit 2011 Studentin der Medieninformatik an der Universität Ulm. Während ihres Studiums verbrachte sie zwei Semester an der Universidad de Granada, Spanien.

Teresa hat einen M. Sc. in Medieninformatik (2017) von der Universität Ulm. Der Titel der Masterarbeit lautete: Towards Eyes Only Interaction in Virtual Reality. Die Arbeit wurde am Institut für Medieninformatik in Kooperation mit dem Institut für Allgemeine Psychologie durchgeführt (Cogain 2017). 

Forschungsinteressen

  • Digital eye strain in virtual reality head-mounted displays
  • Designing eye-based applications for visual well-being
  • Eye-based human-computer interaction with computerized eyewear
  • 3D gaze interaction on head-mounted displays

Lehre

  • Master Thesis: The Influence of Presence and Flow on the Perception of Discomfort inVirtual Reality (Fabian Fischbach, 2021)
  • Master Thesis: Measuring Vergence Errors in Real and Virtual Environments (Ly Hoang Minh Nguyen, 2019)
  • Master Project: Alleviating Digital Eye Strain In Online Learning (Annalisa Degenhard, Truc Thanh, and Albin Zeqiri, 2021)
  • Master Project: Helping Hands: Exploring Multimanual Interaction in Virtual Reality (Julian Karlbauer, 2021)
  • Master Project: Eye Exercises to Alleviate Digital Eye Strain in Virtual Reality Head-Mounted Displays (Fabian Fischbach and Pascal Jansen, 2019)
  • Bachelor Thesis: Improving Interpersonal Communication in Online Education Using WebCam Eye Tracking (Maryam Maged A. A. Elhaidary, 2021)
  • Bachelor Thesis: An Exploration of Foveated Blue Light Filters in Virtual Reality (Julian Karlbauer, 2020)
  • Bachelor Thesis: Reducing Computer Vision Syndrome in Virtual Reality by Prompting Blinks (Lukas Güthing, 2020)
  • Bachelor Thesis: Using Eye Tracking to Improve Meditation by Applying EOG Signal Analysis to a Responsive Application (Markus Lederer, 2019)
  • Bachelor Project: Prevalence of Computer Vision Syndrome according to Gender (Ronald Agee, 2021)
  • Bachelor Project: Concepts Of Using Specific Eye Properties in Human Computer Interaction (Julian Karlbauer, 2019)

Projekte

A Symbiotic Human-Machine Depth Sensor

The goal of this project is to explore how much we can learn about physical objects a user is looking at by observing gaze depth. We envision a symbiotic scenario, where current technology (e.g. depth cameras) is extended with "human sensing data". Here, a depth camera is able to create a rough understanding of a static environment and gaze depth is merged into the model by leveraging unique propetries of human vision.

Read more...

A Design Space for Gaze Interaction on Head-Mounted Displays

Augmented and virtual reality (AR/VR) head-mounted display (HMD) applications inherently rely on three dimensional information. In contrast to gaze interaction on a two dimensional screen, gaze interaction in AR and VR therefore also requires to estimate a user's gaze in 3D (3D Gaze).

While first applications, such as foveated rendering, hint at the compelling potential of combining HMDs and gaze, a systematic analysis is missing. To fill this gap, we present the first design space for gaze interaction on HMDs.

Read more...

Wissenschaftliche Aktivitäten

  • Scientific Activities: CHI '21 (SC Assistant for the UX Subcommittee), ETRA '21 (Short Paper Co-Chair), ETRA '20 (Web Co-Chair), Ubicomp/ISWC '21 (Workshop Co-Organizer), GermanHCI '18-'20 (Organizer, https://www.germanhci.de/), Virtual German CHI Week '20 (Organizer), CHI '21 (AC Late Breaking Work), MuC Short Papers (AC)
  • Reviewer: TOCHI '21, IEEE ToG '21, IMWUT '21, AutoUI '21, CHI '21 '20 '19 '18, ISMAR '21 '20 '19, IEEE VR Conference Papers '21, IEEE VR Journal Papers '21, ETRA '21 '20, NordiCHI '20, MobileHCI '20, '19, Mensch und Computer '20, '19, CHI LBW '19, CHI PLAY LBW '19, VRST '18, AH '18,
  • Student Volunteer: MUM '17

Publikationen

2024

19.
M. Colley, B. Wanner, M. Rädler, M. Rötzer, J. Frommel, T. Hirzle, P. Jansen and E. Rukzio, "Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain", In Proc. of CHI 2024 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2024. ACM.
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024_Shed_Some_Fear_preprint.pdf
18.
J. Funke, J. Spahr, T. Hirzle and E. Rukzio, "Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study", IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, Jun. 2024. https://dl.acm.org/doi/abs/10.1145/3639701.3663632.
DOI:10.1145/3639701.3663632
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/WhereDoYouExercise_IMX24_Funke.pdf

2023

17.
M. Sauter, T. Wagner, T. Hirzle, B. Xin Lin, E. Rukzio and A. Huckauf, "Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning", Proceedings of Mensch und Computer 2023, 2023.
DOI:10.1145/3603555.3603560
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/Sauter2023BehindScreens.pdf
16.
T. Wagner, T. Hirzle, A. Huckauf and E. Rukzio, "Exploring Gesture and Gaze Proxies to Communicate Instructor’s Nonverbal Cues in Lecture Videos", In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), 2023.
DOI:10.1145/3544549.3585842
Weblink:https://dl.acm.org/doi/10.1145/3544549.3585842
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/CHIEA23_Wagner_ExploringInstructorProxies.pdf
15.
J. Funke, A. Schikorr, S. Karaosmanoglu, T. Hirzle, F. Steinicke and E. Rukzio, "Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality", Proc. ACM Human Computer Interaction 7, CHI PLAY, Article 414 (November 2023), 2023. https://doi.org/10.1145/3611060.
DOI:10.1145/3611060
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/CHIPLAY_Tilebased-5.pdf

2022

14.
T. Hirzle, F. Fischbach, J. Karlbauer, P. Jansen, J. Gugenheimer, E. Rukzio and A. Bulling, "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 29, pp. 1-80, Aug. 2022. ACM.
DOI:10.1145/3492802
Weblink:https://youtu.be/ns2HwQ2p_hM _blank
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/ToCHI2022_DigitalEyeStrain.pdf
13.
T. Hirzle, M. Sauter, T. Wagner, S. Hummel, E. Rukzio and A. Huckauf, "Attention of Many Observers Visualized by Eye Movements", ETRA '22: 2022 Symposium on Eye Tracking Research and Applications, 06 2022.
DOI:10.1145/3517031.3529235
Weblink:https://www.uni-ulm.de/in/mi/hci/projects/attention-of-many-observers-visualized-by-eye-movements/
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/hirzle_AttentionOfManyObservers_2022.pdf
12.
M. Sauter, T. Hirzle, T. Wagner, S. Hummel, E. Rukzio and A. Huckauf, "Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?", ETRA '22: 2022 Symposium on Eye Tracking Research and Applications, 06 2022.
DOI:10.1145/3517031.3529239
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/sauter_CanEyeMovement_2022.pdf

2021

11.
T. Hirzle, M. Cordts, E. Rukzio, J. Gugenheimer and A. Bulling, "A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM, https://youtu.be/4UkAeAtENKo.
DOI:10.1145/3411764.3445361
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/CHI21_A_Critical_Assessment_Teresa_Hirzle.pdf
10.
J. O. Rixen, T. Hirzle, M. Colley, Y. Etzel, E. Rukzio and J. Gugenheimer, "Exploring Augmented Visual Alterations in Interpersonal Communication", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM.
DOI:10.1145/3411764.3445597
Weblink:https://www.youtube.com/watch?v=Mhlem-U439Q
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/CHI_2021_AR_Color_Augmentation.pdf

2020

9.
T. Hirzle, M. Cordts, E. Rukzio and A. Bulling, "A Survey of Digital Eye Strain in Gaze-Based Interactive Systems", ETRA '20 Full Papers: ACM Symposium on Eye Tracking Research and Applications, Jun. 2020. ACM.
DOI:10.1145/3379155.3391313
ISBN:9781450371339
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/ETRA_2020_-_A_Survey_of_Digital_Eye_Strain_in_Gaze-Based_Interactive_Systems.pdf
8.
P. El.Agroudy, X. Wang, E. Stemasov, T. Hirzle, S. Shishkovets, S. Mehrotra and A. Schmidt, "SpotlessMind - A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback", Augmented Humans International Conference, Mä. 2020.

2019

7.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "A Design Space for Gaze Interaction on Head-Mounted Displays", In Proceedings of CHI 2019 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2019. ACM, https://www.uni-ulm.de/?gazedesignspace.
DOI:10.1145/3290605.3300855
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/A_Design_Space_for_Gaze_Interaction_on_Head-Mounted_Displays_CHI_19.pdf
6.
T. Hirzle, J. Gugenheimer, E. Rukzio and A. Bulling, "On the Importance of Visual (Digital) Wellbeing for HMDs", In Proc. of CHI 2019 Workshop on Designing for Digital Wellbeing, Mai 2019. https://digitalwellbeingworkshop.wordpress.com.
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/On_the_Importance_of_Visual__Digital__Wellbeing_for_HMDs_CHI_19_Workshop_on_Digital_Wellbeing.pdf

2018

5.
T. Dreja, M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel and E. Rukzio, "A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018.
DOI:10.1145/3266037.3271645
Weblink:https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/Demo_SpinVR_2_.pdf
4.
M. Rietzler, J. Gugenheimer, T. Hirzle, M. Deubzer, E. Langbehn and E. Rukzio, "Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains", In Proc. of ISMAR 2018 (IEEE International Symposium for Mixed and Augmented Reality), Okt. 2018. https://doi.org/10.1109/ISMAR.2018.00041.
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/RedirectedWalking.pdf
3.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018. https://www.uni-ulm.de/?hm_depthsensor.
DOI:10.1145/3266037.3266119
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/3DGazeAbstractUIST2018_both.pdf
2.
M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel, T. Dreja and E. Rukzio, "VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR", In Proc. of DIS 2018 (ACM Conference on Designing Interactive Systems), Jun. 2018. https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/.
DOI:10.1145/3196709.3196755
Weblink:https://youtu.be/KzrtOPbr4t4
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/SpinVR_Small.compressed.pdf
1.
T. Hirzle, J. O. Rixen, J. Gugenheimer and E. Rukzio, "WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality", Apr. 2018.
DOI:10.1145/3170427.3188629
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/CHI_LBW_18_WatchVR.pdf
BibTeX download