M.Sc. Julia Brich

Julia Brich
M.Sc. Julia Brich
Former Research Associate
     

Julia Brich, M.Sc.

Julia Brich joined Prof. Weber's research group in 2014. Her dissertation is focused on the application of motivational game design factors in player-game adaptivity.

Julia completed her undergrad studies at the University of Applied Sciences Ulm (B.Sc., 2011) and Ulm University (M.Sc., 2014) with a focus on distributed systems. During her studies, she spent six months at EADS Germany for an internship.

Julia is connected to the following projects at Ulm University:
Serious Games – Skill Advancement Through Adaptive Systems
EffIS – Efficient and Interactive Studying

Research interests

  • Motivational effects of core game mechanics
  • Adaptivity in games
  • Game Design
  • Ubiquitous Computing
  • Home Automation

Teaching

  • Towards a generic mission generation framework for games (BT, 2017)
  • Player Motivation in Computer Games: Using Adaptive Achievements as Motivator (BT, 2016)
  • NutriDefense - Employing a Tower Defense game as intervention method for critical food intake (BT, 2016)
  • An Accessible Framework for Learning Computer Science Using IoT and Web Technologies: Addressing Interoperability and a Common Resource Representation Based on Domain Practice (MT, 2016)
  • Development and Evaluation of an Educational Game in the Field of Instructional Design (BT, 2015)
  • Developing a game for music ear training utilizing artificial synesthesia (BT, 2015)
  • Possible Correlations Between Time Pressure and Motivation in Serious Games (BT, 2014)
  • Game Engines for Serious Games (BT, 2014)

If you are interested in writing your bachelor or master thesis on adaptive games / player motivation, please email me. You can also find available topics here.

Scientific Activities

  • Student Volunteer at MUM'12
  • Reviewer for ACM CSCW'17

Publications

2018

10.
M. Rietzler, F. Geiselhart, J. Brich and E. Rukzio, "Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality", In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018.
DOI:10.1109/VR.2018.8446136
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/document.pdf

2017

9.
J. Brich, M. Walch, M. Rietzler, M. Weber and F. Schaub, "Exploring End User Programming Needs In Home Automation", Transactions on Computer-Human Interaction, Special Issue on End User Development for the Internet of Things, vol. 24, no. 2, pp. 11:1--11:35, 2017.
DOI:10.1145/3057858
8.
C. Schrader, J. Brich, J. Frommel, V. Riemer and K. Rogers, "Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity", Serious Games and Edutainment Applications - Ma, Minhua & Oikonomou, Andreas, Eds. Springer International Publishing, 2017, pp. 3-28.
DOI:10.1007/978-3-319-51645-5_1
7.
J. Frommel, K. Fahlbusch, J. Brich and M. Weber, "The Effects of Context-Sensitive Tutorials in Virtual Reality Games", Proceedings of CHI Play '17: The Annual Symposium on Computer-Human Interaction in Play, 2017.

2016

6.
J. Brich, K. Rogers, J. Frommel, M. Weidhaas, A. Brückner, S. Mirabile, T. Dorn, V. Riemer, C. Schrader and M. Weber, "LiverDefense: How to employ a Tower Defense game as a customisable research tool", The Visual Computer, vol. 33, no. 4, pp. 429-442, Sep. 2016. Springer, http://link.springer.com/article/10.1007/s00371-016-1314-0.
DOI:10.1007/s00371-016-1314-0
5.
B. Schmitz, S. Stamm and J. Brich, "Ubidoo: Embedded Multi-room, Multi-user Tracking", Proceedings of the 12th IEEE International Conference on Intelligent Environments (IE), pp. 226-229, Sep. 2016. http://ieeexplore.ieee.org/abstract/document/7723504/.
DOI:10.1109/IE.2016.51

2015

4.
J. Brich, J. Frommel, K. Rogers, A. Brückner, M. Weidhaas, T. Dorn, S. Mirabile, V. Riemer, C. Schrader and M. Weber, "LiverDefense: An Educational Tower Defense Game as an Evaluation Platform" in Joint International Conference on Serious Games, Springer, May 2015, pp. 186-190.
DOI:10.1007/978-3-319-19126-3_17
3.
J. Frommel, K. Rogers, J. Brich, D. Besserer, L. Bradatsch, I. Ortinau, R. Schabenberger, V. Riemer, C. Schrader and M. Weber, "Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition" in Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, 2015, pp. 359--368.
DOI:10.1145/2793107.2793130
ISBN:978-1-4503-3466-2
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/verz-ma-ehedem/frommel/Publications/IntegratedQuestionnaires_-_CHI_PLAY_15_-_camera_ready.pdf
2.
J. Brich, K. Rogers, J. Frommel, M. Weidhaas, A. Brückner, S. Mirabile, T. Dorn, V. Riemer, C. Schrader and M. Weber, "LiverDefense: Using a Tower Defense Game as a Customisable Research Tool" in 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skövde, Sweden, 16-18 Sept., 2015, pp. 1-8.
DOI:10.1109/VS-GAMES.2015.7295779
File:http://doi.acm.org/10.1109/VS-GAMES.2015.7295779
1.
K. Rogers, J. Frommel, L. Breier, S. Celik, H. Kramer, S. Kreidel, J. Brich, V. Riemer and C. Schrader, "Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype" in International Conference on Intelligent Environments (IE), 2015, pp. 172--175.
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/verz-ma-ehedem/frommel/Publications/ie15_unirallye.pdf