Annika Stampf, M.Sc.

Annika Stampf joined the HCI Group in June 2021 as a research assistant and PhD student.

Annika holds a M. Sc. in Media Informatics (2021) from Ulm University. She completed her master's thesis in cooperation with Mercedes-Benz AG. The title of the master thesis was User-Centric Exploration of In-Car Augmented Reality UI Concepts for See-Through Head-Mounted Displays.

Annika received her B. Sc. in Media Informatics from the University of Ulm in 2018.

Research interests

  • Automotive User Interfaces
  • Augmented Reality
  • Virtual Reality
  • Mobile Devices
  • Head Mounted Displays

Teaching

I am happy to supervise theses and projects with a focus on the interaction with (partially) autonomous vehicles. A possible direction of the work could be, for example, multimodal interaction in autonomous vehicles.  I am also open to your suggestions for topics. I am also open to suggestions for topics from you.

If you are interested, feel free to contact me via e-mail.

I am looking forward to our collaboration.

Open Topics:

Rejecting User Commands in Highly Autonomous Vehicles - Feasibility and Usability

Further topics can be found under this Link.

 

Projects

The goal of the project SEMULIN (Self-supporting Multimodal Interaction) is the development of a self-supporting, natural and consistent human-machine interface for automated driving vehicles by means of multimodal input and output concepts.

In cooperation with Elektrobit Automotive GmbH (project lead), audEERING GmbH, Easy Innovation GmbH, Fraunhofer Institute for Integrated Circuits, Infineon Technologies AG, University of Ulm, and the associated partner Mercedes-Benz AG, novel interaction concepts are developed considering multimodal input and output concepts.

 

 

Scientific Activities

Reviewer for CHI 2022

Publications

2018

261.
J. Gugenheimer, E. Stemasov, J. Frommel and E. Rukzio, "A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users", In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018.
DOI:10.1109/VR.2018.8446551
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/IEEEVR_DemoShareVR.pdf
260.
M. Rietzler, F. Geiselhart, J. Brich and E. Rukzio, "Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality", In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018.
DOI:10.1109/VR.2018.8446136
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/document.pdf
259.
D. Wolf, J. J. Dudley and P. O. Kristensson, "Performance Envelopes of In-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality", Proceedings of IEEE VR 2018 (25th IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018. https://youtu.be/W1ytGdOZHpU.
DOI:10.1109/VR.2018.8448289
Weblink:https://www.uni-ulm.de/index.php?id=92485
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/wolf/IEEE_VR_2018_Watch_vs_Hand_in_AR.pdf
258.
M. Walch and M. Weber, "Cooperate Rather Than Hand Over: Overcoming System Boundaries in Highly Automated Driving" in CHI 2018 Workshop - Interacting with Autonomous Vehicles: Learning from other Domains, 2018.
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2018/walch2018workshop.pdf
257.
J. Frommel, F. Fischbach, K. Rogers and M. Weber, "Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, 2018.
256.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Exploring the Role of Non-Player Characters and Gender in Player Identification" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA: ACM, 2018.
255.
K. Rogers, M. Colley, D. Lehr, J. Frommel, M. Walch, L. E. Nacke and M. Weber, "KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football" in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:10.1145/3173574.3173740
254.
K. Rogers, "Leveraging Background Game Audio for Wellbeing" in Forum on Video Games for Mental Health, Workshop at CHI Play '18., 2018.
253.
K. Rogers and M. Weber, "Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games" in Adjunct Proceedings of Persuasive Technology 2018, Berlin/Heidelberg, Germany: Springer, 2018.
252.
K. Rogers, M. Olah and M. Weber, "Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production" in Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3170427.3188623
251.
J. Frommel, C. Schrader and M. Weber, "Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features", Proceedings of CHI Play '18: The Annual Symposium on Computer-Human Interaction in Play, 2018.
250.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Towards the Visual Design of Non-Player Characters for Narrative Roles" in Proceedings of the 44th Graphics Interface Conference, Mississauga, Canada: Canadian Human-Computer Communications Society, 2018.
249.
K. Rogers, G. Ribeiro, R. R. Wehbe, M. Weber and L. E. Nacke, "Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality" in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3173574.3173902

2017

248.
K. Plaumann, M. Babic, T. Drey, W. Hepting, D. Stooß and E. Rukzio, "Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 4, pp. 30, Dec. 2017. ACM.
DOI:10.1145/3161169
Weblink:https://www.uni-ulm.de/en/in/mi/mi-forschung/uulm-hci/projects/circularselection10/
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/plaumann/revisedResubmitMinorRevisions_comp.pdf
247.
M. Rietzler, F. Geiselhart and E. Rukzio, "The Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality", In Proc. of VRST 2017 (23rd ACM Symposium on Virtual Reality Software and Technology), Nov. 2017.
DOI:10.1145/3139131.3139145
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/geiselhart/a2-reitzler.pdf
246.
"Exploring the Potential of Game Audio for Wellbeing" in Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing, CEUR-WS.org, Oct. 2017.
245.
K. Rogers and L. E. Nacke, "Exploring the Potential of Game Audio for Wellbeing" in Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands: CEUR-WS.org, Oct. 2017.
244.
K. Rogers, "Exploring the Role of Audio in Games" in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, Oct. 2017, pp. 727--731.
DOI:10.1145/3130859.3133227
ISBN:978-1-4503-5111-9
243.
D. Dobbelstein, S. Herrdum and E. Rukzio, "inScent: a Wearable Olfactory Display as an Amplification for Mobile Notifications", Proc. of ISWC 2017 (2017 ACM International Symposium on Wearable Computers), Sep. 2017. https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/inscent-a-wearable-olfactory-display-as-an-amplification-of-mobile-notifications/.
DOI:10.1145/3123021.3123035
Weblink:https://youtu.be/pzugi0AHaJs
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/dobbelstein/inScent_a_Wearable_Olfactory_Display.pdf
242.
D. Dobbelstein, G. Haas and E. Rukzio, "The Effects of Mobility, Encumbrance, and (Non-)Dominant Hand on Interaction with Smartwatches", Proc. of ISWC 2017 (2017 ACM International Symposium on Wearable Computers), Sep. 2017.
DOI:10.1145/3123021.3123033
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/dobbelstein/The_Effects_of_Encumbrance_Mobility_and_Hand_On_Smartwatch_Interaction.pdf
241.
M. Walch, L. Jaksche, P. Hock, M. Baumann and M. Weber, "Touch Screen Maneuver Approval Mechanisms for Highly Automated Vehicles: A First Evaluation", Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’17 Adjunct), Sep. 2017.
DOI:10.1145/3131726.3131756
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2017/Walch2017TouchScreenManeuver.pdf
240.
F. Gaisbauer, P. Agethen, R. Lunde and E. Rukzio, "Iterative Path Adaption (IPA): Predictive Trajectory-Estimation Using Static Pathfinding Algorithms", Proc. of 11th CIRP Conference on Intelligent Computation in Manufacturing Engineering (ICME), Jul. 2017.
DOI:10.1016/j.procir.2017.12.170
File:pdfhttps://www.sciencedirect.com/science/article/pii/S2212827117311125/pdf?md5=4b491e089592ad6b24e8e5d6a1df4a8d&pid=1-s2.0-S2212827117311125-main.pdf
239.
P. Agethen, F. Gaisbauer, P. Froehlich, M. Manns and E. Rukzio, "Towards Realistic Walk Path Simulation in Automotive Assembly Lines: A Probabilistic Approach", Proc. of 11th CIRP Conference on Intelligent Computation in Manufacturing Engineering (ICME), Jul. 2017.
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/mgi18.pdf
238.
D. Dobbelstein, C. Winkler, G. Haas and E. Rukzio, "PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Jun. 2017. https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/pocketthumb-a-wearable-dual-sided-touch-interface-for-cursor-based-control-of-smart-eyewear/.
DOI:10.1145/3090055
Weblink:https://youtu.be/Ep0GUToErJg
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/dobbelstein/pocketThumb.pdf
237.
J. Frommel, J. Gugenheimer, D. Klein, E. Rukzio and M. Weber, "CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game" in In Proceedings of CHI EA '17 (CHI '17 Extended Abstracts on Human Factors in Computing Systems), May 2017.
DOI:10.1145/3027063.3053087
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2017-CHI-Frommel-CanTouchThis.pdf
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